Add interactive 3D model viewer with STEP to STL conversion
- Install and integrate CadQuery for STEP to STL conversion on server - Add convert_step_to_stl() function using CadQuery OCP bindings - Implement Three.js-based interactive 3D viewer with OrbitControls - Add STLLoader for loading converted models - Auto-center and scale models to fit viewer - Add lighting (ambient + 2 directional lights) for better visualization - Enable mouse controls: rotate (left-click drag), zoom (scroll), pan (right-click drag) - Add debug logging throughout conversion pipeline - Display converted STL models in real-time when footprint is selected Dependencies added: cadquery, cadquery-ocp, zstandard 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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91
app.py
91
app.py
@@ -173,6 +173,64 @@ def get_footprints_in_library(library_path):
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return sorted(footprints)
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def convert_step_to_stl(step_data_bytes):
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"""Convert STEP file data to STL format using CadQuery.
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Args:
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step_data_bytes: Raw STEP file data as bytes
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Returns:
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STL file data as bytes, or None if conversion fails
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"""
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try:
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import cadquery as cq
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import tempfile
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# Write STEP data to a temporary file
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with tempfile.NamedTemporaryFile(suffix='.step', delete=False, mode='wb') as temp_step:
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temp_step.write(step_data_bytes)
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temp_step_path = temp_step.name
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try:
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# Import the STEP file
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print(f"[3D Model] Importing STEP file...")
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result = cq.importers.importStep(temp_step_path)
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# Export to STL
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print(f"[3D Model] Converting to STL...")
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with tempfile.NamedTemporaryFile(suffix='.stl', delete=False, mode='wb') as temp_stl:
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temp_stl_path = temp_stl.name
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# Export the shape to STL
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cq.exporters.export(result, temp_stl_path, exportType='STL')
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# Read the STL file
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with open(temp_stl_path, 'rb') as f:
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stl_data = f.read()
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print(f"[3D Model] Conversion successful, STL size: {len(stl_data)} bytes")
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# Cleanup
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os.unlink(temp_step_path)
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os.unlink(temp_stl_path)
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return stl_data
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except Exception as e:
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print(f"[3D Model] Error during conversion: {e}")
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import traceback
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traceback.print_exc()
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# Cleanup on error
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if os.path.exists(temp_step_path):
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os.unlink(temp_step_path)
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return None
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except Exception as e:
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print(f"[3D Model] Error setting up conversion: {e}")
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import traceback
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traceback.print_exc()
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return None
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def extract_embedded_model(footprint_path, footprint_name):
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"""Extract embedded 3D model from a KiCad footprint file.
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@@ -2140,18 +2198,25 @@ def handle_get_footprint_model(data):
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library_path = data.get('library_path', '')
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footprint_name = data.get('footprint_name', '')
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print(f"[3D Model] Request for footprint: {footprint_name}")
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print(f"[3D Model] Library path: {library_path}")
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if not library_path or not footprint_name:
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print(f"[3D Model] Missing library_path or footprint_name")
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emit('model_result', {'has_model': False})
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return
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if not os.path.exists(library_path):
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print(f"[3D Model] Library path does not exist: {library_path}")
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emit('model_result', {'has_model': False})
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return
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# Extract embedded model
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print(f"[3D Model] Extracting model from {library_path}/{footprint_name}")
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model_data = extract_embedded_model(library_path, footprint_name)
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if model_data:
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print(f"[3D Model] Found model: {model_data['name']}")
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# Decode base64 to get the actual file data
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import base64
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import zstandard as zstd
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@@ -2159,25 +2224,37 @@ def handle_get_footprint_model(data):
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try:
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# Decode base64
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compressed_data = base64.b64decode(model_data['data'])
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print(f"[3D Model] Decoded base64, compressed size: {len(compressed_data)}")
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# Decompress (KiCad uses zstd compression)
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dctx = zstd.ZstdDecompressor()
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decompressed_data = dctx.decompress(compressed_data)
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# Re-encode as base64 for transmission
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model_base64 = base64.b64encode(decompressed_data).decode('ascii')
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step_data = dctx.decompress(compressed_data)
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print(f"[3D Model] Decompressed STEP, size: {len(step_data)}")
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# Convert STEP to STL
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stl_data = convert_step_to_stl(step_data)
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if stl_data:
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# Encode STL as base64 for transmission
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stl_base64 = base64.b64encode(stl_data).decode('ascii')
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print(f"[3D Model] Success! Sending STL model to client")
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emit('model_result', {
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'has_model': True,
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'name': model_data['name'],
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'name': model_data['name'].replace('.stp', '.stl').replace('.step', '.stl'),
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'type': model_data['type'],
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'data': model_base64,
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'format': 'step' # Assuming STEP format
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'data': stl_base64,
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'format': 'stl'
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})
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else:
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print(f"[3D Model] Failed to convert STEP to STL")
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emit('model_result', {'has_model': False})
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except Exception as e:
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print(f"Error decoding model data: {e}")
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print(f"[3D Model] Error processing model data: {e}")
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import traceback
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traceback.print_exc()
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emit('model_result', {'has_model': False})
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else:
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print(f"[3D Model] No embedded model found")
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emit('model_result', {'has_model': False})
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except Exception as e:
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@@ -7,6 +7,7 @@
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<script src="https://cdn.socket.io/4.5.4/socket.io.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.159.0/build/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.159.0/examples/js/controls/OrbitControls.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.159.0/examples/js/loaders/STLLoader.js"></script>
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<style>
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body {
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font-family: Arial, sans-serif;
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@@ -1302,6 +1303,101 @@
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selectedFootprint = `${libName}:${data.footprint_name}`;
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});
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let modelScene = null;
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let modelRenderer = null;
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let modelCamera = null;
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let modelControls = null;
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let modelMesh = null;
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function init3DViewer() {
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const canvasContainer = document.getElementById('modelViewerCanvas');
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const width = canvasContainer.clientWidth || 800;
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const height = 300;
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// Scene
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modelScene = new THREE.Scene();
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modelScene.background = new THREE.Color(0x1a1a1a);
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// Camera
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modelCamera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
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modelCamera.position.set(0, 0, 50);
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// Renderer
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modelRenderer = new THREE.WebGLRenderer({ antialias: true });
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modelRenderer.setSize(width, height);
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canvasContainer.innerHTML = '';
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canvasContainer.appendChild(modelRenderer.domElement);
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// Lights
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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modelScene.add(ambientLight);
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const directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.5);
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directionalLight1.position.set(1, 1, 1);
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modelScene.add(directionalLight1);
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const directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.3);
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directionalLight2.position.set(-1, -1, -1);
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modelScene.add(directionalLight2);
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// Controls
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modelControls = new THREE.OrbitControls(modelCamera, modelRenderer.domElement);
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modelControls.enableDamping = true;
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modelControls.dampingFactor = 0.05;
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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modelControls.update();
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modelRenderer.render(modelScene, modelCamera);
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}
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animate();
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}
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function load3DModel(stlData) {
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if (!modelScene) {
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init3DViewer();
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}
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// Remove old mesh if exists
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if (modelMesh) {
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modelScene.remove(modelMesh);
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}
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// Decode base64 STL data
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const binaryString = atob(stlData);
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const bytes = new Uint8Array(binaryString.length);
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for (let i = 0; i < binaryString.length; i++) {
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bytes[i] = binaryString.charCodeAt(i);
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}
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// Load STL
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const loader = new THREE.STLLoader();
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const geometry = loader.parse(bytes.buffer);
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// Center and scale the geometry
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geometry.center();
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geometry.computeBoundingBox();
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const size = new THREE.Vector3();
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geometry.boundingBox.getSize(size);
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const maxDim = Math.max(size.x, size.y, size.z);
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const scale = 30 / maxDim;
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geometry.scale(scale, scale, scale);
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// Create mesh
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const material = new THREE.MeshPhongMaterial({
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color: 0x00aa00,
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specular: 0x111111,
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shininess: 50
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});
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modelMesh = new THREE.Mesh(geometry, material);
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modelScene.add(modelMesh);
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// Adjust camera
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modelCamera.position.set(0, 0, 50);
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modelControls.reset();
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}
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socket.on('model_result', (data) => {
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console.log('Received model_result:', data);
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const container = document.getElementById('modelViewerContainer');
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@@ -1310,11 +1406,16 @@
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if (data.has_model) {
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console.log('Model found, displaying viewer');
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container.style.display = 'block';
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messageEl.innerHTML = `<strong>3D Model Found:</strong> ${data.name}<br><br>` +
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`<em>Note: STEP file viewing in browser requires conversion to STL/OBJ format.<br>` +
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`This feature is under development.</em><br><br>` +
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`<a href="data:application/stp;base64,${data.data}" download="${data.name}" ` +
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`style="color: #007bff; text-decoration: underline; cursor: pointer;">Download ${data.name}</a>`;
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messageEl.style.display = 'none';
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// Load and display the 3D model
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try {
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load3DModel(data.data);
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} catch (error) {
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console.error('Error loading 3D model:', error);
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messageEl.style.display = 'block';
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messageEl.innerHTML = `<span style="color: #dc3545;">Error loading 3D model: ${error.message}</span>`;
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}
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} else {
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console.log('No model found');
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container.style.display = 'none';
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