Add Debug page and fix BLE communication issues
Major changes: - Added Debug tab with real-time message logging and hex viewer - Implemented timed data logging ($UMTDL command) per API v1.3 - Fixed BLE message parsing to handle notifications without line endings - Added Schema 2 support (22-field timed logging packets) - Updated Maglink BLE UUIDs (fff0/fff1/fff2) - Added connection timeout (10s) to prevent hanging on unavailable devices - Added connection status display and manual push-button logging trigger - Improved retry logging with attempt numbers and delays - Added console window allocation for Windows debug output - Added BLE disconnect on app close Bug fixes: - Fixed device name filtering for Maglink (ML-* prefix) - Fixed RtkGps enum reference in DeviceScanViewModel - Fixed DebugMessage namespace (moved to Models) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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using Microsoft.UI.Xaml;
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using System.Runtime.InteropServices;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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@@ -10,6 +11,10 @@ namespace FieldLogger.WinUI;
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/// </summary>
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public partial class App : MauiWinUIApplication
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{
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool AllocConsole();
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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@@ -17,6 +22,12 @@ public partial class App : MauiWinUIApplication
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public App()
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{
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this.InitializeComponent();
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// Allocate console window for debug output
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#if DEBUG
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AllocConsole();
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Console.WriteLine("===== DEBUG CONSOLE ALLOCATED =====");
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#endif
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}
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protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
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